Imagine a world with infinite possibilities and exploration. Thanks to virtual reality, we can travel to different parts of the world or create an entirely new one ourselves. Companies like Sony, Apple, and Facebook have either invested in or released VR headsets. But, how did virtual reality become possible? How was it made and who had the time and money to fund such an unbelievable invention? In order to find out, we have to take a ride inside our DeLoreans and go back to the past to find the geniuses who shaped virtual reality.
Humans have always created different worlds. Our ancestors did this through storytelling, writing, or art. When we focus on a story, we use details to help us paint a picture. When was the last time you saw a movie, read a book, or played games? You are basically hearing about a different world—virtual reality takes it a step further and lets you become a part of that world.
Now the first major discovery of virtual reality history, was when Charles Wheaton invented the stereoscope back in 1838. The stereoscope showed the viewer a two exact side-by-side photo that gave the viewer a sense of depth. In order to cast this illusion, the stereoscope provided the user with two identical photos that had slight differences. This revolutionary invention paved the way for other items we use today, such as film, photography, and 3D movies.
Over the next century, scientists and inventors would improve the stereoscope to build much more powerful machines. Inventor Morton Heilig developed the Sensorama which was the first machine to provide users with an immersive feel through the use of our five senses. Made back in the 1960s, the Sensorama gave the user a 4-Dimensional experience that was like no other at the time.
The Sensorama would vibrate and release odors for the user to smell. Morton Heilig’s invention was surely ahead of its time and marked a turning point in virtual reality history.
A couple of years later, computer scientist, Ivan Sutherland, and his student, David Evans, combined their efforts to build the first head mounted display (HMD), appropriately named, “The Sword of Damocles.”
The Sword of Damocles was an entirely new concept that not only marked a change in virtual reality history but it also made an impact on augmented reality. This piece of headgear let the user see a grid-like surface. The Sword of Damocles was a foundation to all the virtual reality headsets in the next years to come.
In 1929, Edward Link invented the very first flight simulator called the Link Trainer. The link trainer had no visual display but had hydraulics that was moved by the control wheel. Even though there was no visual display, trainees could feel the same movements as if they were inside an actual plane. The military used this invention to train World War 2 pilots. It wasn’t until 1979 when the military began to use HMD for their flight simulation. Thanks to Thomas Furness, the Grandfather of Virtual Reality and Augmented Reality, he was able to create a HMD for the the flight simulator.
Without the HMD there would be no such thing as virtual reality as it set a foundation for future companies and inventors to make headsets.
Video game companies sought out new ways to bring back the masses after the video game crash in 1983. Nintendo saw an opportunity that other video game companies did not see.
In 1987, Nintendo saw how well their sales were doing for their home entertainment system, the Famicom, so they tried experimenting with virtual reality. They released the Famicom 3D system (Japan only) which was an add-on accessory to the Famicom.
The clunky glasses would let the user see 3D visuals from the game they were playing. However, due to the poor reception and sales, Nintendo ceased production and it never saw release outside of Japan.
This did not stop Nintendo from creating another virtual headset. In 1995, Nintendo released the Virtual Boy which was the first console to use 3D stereoscopic graphics. The concept of the device sounds great but the execution was terrible. The console had too many flaws. Users would report headaches and the console had poor graphics and a strenuous red-only graphics.
In order to use the Virtual Boy, you would have to set up the console on a table and lean your head in such a way that would harm your back and then sit there and play the game.
Virtual reality was dead in the video game industry. It seemed that every HMD was a disastrous mistake after the next. It took 20 years for virtual reality to make a strong comeback.
Purchased by Facebook for $2 billion, the Oculus Rift created a new type of experience. Ever wanted to go on a tour in the comfort of your living room? Or maybe visit Paris and Tokyo all in one night? The Oculus Rift can help.
Here is how it works:
The typical VR headset provides stereoscopic imagery, stereo sound and motion-tracking sensors. The motion-tracking sensory is triggered whenever you move your head and look around. It also came with a wide screen with a massive field of view at 110°.
Not only are virtual reality headsets being used for gaming but, it is also used for countless types of training courses in the military and medical field. VR is also being used to help treat mental illnesses such as anxiety and PTSD.
Virtual Reality is still a developing field that is receiving updates every year. Who knows, maybe one day we can enter a low-gravity room with VR headset and pretend we are all astronauts.